I'm not sure if the antilag script by yanfly could fix that though, but I have tried it once already and for some odd reason it will mess up my weather effects. I'm also experiencing a bit of performance drops from time to time, but I guess that's because I use too many light effects for an area. 1 Im using Khas awesome light effects and Falcaos Pearl ABS. Joined Messages 101 Reaction score 37 First Language English Primarily Uses. I'm not sure why the light effects won't work when I turn the Surface UE to false, since I thought that was a feature for the shadows on the walls, and roofs etc. falcao abs hud khas awesome light effects rpg maker vx ace The Yank Regular. Is it possible to use the tint screen command instead while still being able to use the light effects properly?, because that opacity error is messing up my texts. I'm at a standstill in my game now because I. Now, there is no way of obtaining a licence anymore. I decided to not buy a licence until I had mastered the VXAce engine. A few years ago I stumbled across Khas Ultra Lighting. I did a test in Khas demo with a choice command, and It's the same problem there. RPG Maker VX Ace > General Discussions > Topic Details. I tried to set Surface_UE to false, and use the event command 'Tint screen' instead, but then the light effects doesn't work at all. Same goes for the text that's appearing on the map (scroll text) etc. Thread starter MisterTorgue Start date MisterTorgue Explosioooooooons Joined Messages 324 Reaction score 49 First Language Explosions Primarily Uses. ![]() The choise option is barely visible and the marker can't be seen at all. The only way to make the room very dark is to setup the a, (opacity) pretty high, but once I have done that I get this: So I fixed one issue, but I'm now experiencing another. *Nevermind, think I figured it out, it was just to change the res in the various light efftecs scriptcalls Here's the final update for my lighting system Now it has two versions, and the only difference between them is the addition of real-time shadows: - Version 3.1 is the most lightweight lighting system for RPG Maker MV - Version 4. i tested it in your demo, and this works perfect with tints and lighting Im going to test this now and hope it doesnt mess with the overlay paralaxx mapping XD. Is it possible to use this script with the 640x416 resoloution? I spent 3 hours learning how to use the khas script, only to learn that flashes and tint doesnt work. AFAIK, if ur using KHASs, lanterns are the best way to go. Instead of starting a topic with my tiny question, I might aswell ask it here. From now on you can use the script as you please. I tested it in your demo, and this works perfect with tints and lighting! Im going to test this now and hope it doesnt mess with the overlay paralaxx mapping XD.I can't read the terms And I would really like to use this!Įdit: I'm stupid, should have read the post above me before posting. You can use the same command and set everything to 0 to bring the lights back. Ultra easy to use Designed to be user friendly, you can. If anyone could help me out Id be really grateful. I know its a script call, but Im not sure of the syntax or where to place it. None of them have a built-in lighting system, and there arent any really easy ways to change that. As well as a new tinting system, no more taking. Actually, youve pretty much listed the ways that you can easily manipulate lighting in any of the recent RPG Makers that I know of. This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. I spent 3 hours learning how to use the khas script, only to learn that flashes and tint doesnt work. Employing realistic lighting equations, this script gives a unique and vibrant look to your game. (put light on meh fireballs using the script add on) How do I use the Khas Script Add On that KilloZapit provided (2nd from bottom post). Introduction The Advanced version of the Game Time script. * Open up the event in the fireplace to see how I setup the commands for the lighting effects there. * On MAP002, which is inside the house, open-up the top-left event to see the commands I placed in there to set the map lighting shade and the torch effect on the Party. * To see the Lighting Effects in action as you play the demo, simply enter the house. ![]() I would love any advice, suggestions, criticism, or information about similar projects made by other VX Ace users. ![]() I think it would be challenging to convert a layered, 3d map into the classic 2d style. * If wanting to use in your own project, copy over the "Lights" folder (within the Graphics folder) and files within it into your own project. I've briefly tinkered with the idea of trying to recreate Dark Souls using RPG Maker VX Ace, which i just purchased recently. It's unencrypted so you can open it into your VxAce program and look at how I did things there. Origineel geplaatst door LoneWolfDon:Okay, here's a demo with Victor's Lighting Effects script in action:
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